WU - Juggling - bounce the ball off your foot or
knee as many times in a row as you can. Try to catch the ball on the
flat surface and "toss" it up. Elevator - toss or bounce the
ball in the air, lift leg, flex foot, and catch/guide the ball back to the
ground. Flip/Lift - wedge foot slightly under the ball and toss
it up over an imaginary opponent. Run to follow the ball.
Dribble and Cut - 2 lines - line 1 - staggered cones, dribble at
cone, cut sideways (in), then up to next cone, cut sideways, etc. Line
2 - dribble, then cut across body with inside of foot and push with outside
of other foot. Continue, switching feet. lines go up one line
and down the other.
1-2 and Wall passing - players in pairs. Demonstrate 1-2 and
Wall (give and go) pass. Open player calls the play. Must be
2-touch, or preferrably, 1-touch, accurate pass. Move around
open area practicing these passes
2v1 - players in groups of 3 practicing 1-2 and wall passes.
D shadows ball carrier with no pressure and slowly follows pass. Open
player must call the play. Passes must be 2 or 1-touch and accurate.
Rotate roles. Slowly increase D pressure.
3v1 - players in groups of 4. Reminder of rule of 3
- look for 2 supporting teammates. Most open teammate calls the play
(i.e. player who can cleanly receive the ball).
Review Good Space/Bad Space and Rule of 3 -
1. Make bad space into good space
2. ONE of our players should always be on the ball
3. when you have the ball look for your 2 supporting teammates
4. don't pass right to your teammate... pass to the open space where
they are going
(may need to show on whiteboard)
Midfield (middle 3rd) - Defensive 3rd is about safety and starting
the attack, Middle 3rd is about possession and taking some chances to get
"numbers up" or a run.
key points -1. possess the ball
2. look for opportunity for a "through ball" (pass between, around or over
D into space so we can get it but not the other team)
3. drive ball to outside when available (usually)
4. when under pressure pass forward or back at angles
5. work ball out-in-out or in-out-in or switch fields
Timing Runs - used to advance the ball and stay onsides (beat offsides)
- 4 players, 1 with ball, widthwise line of cones to represent D. Players
fake (can check to ball) and run at D line. Players communicate to
time the pass so that 1st player passes just as 1 or more players are even/crossing
the line of D. Rotate. var - add 1 or 2 D players at line.
4v4 - 3 groups of 4 with different pinnies (extras as needed). Rectangular
widthwise section of field with 3 goals on each side. Can score either
by completing 4 consecutive passes or 1 through pass to a teammate (with
no offsides). Play 2 min, then rotate teams (1 team always rests).
Rules - what not to do; free kicks; off sides; touchlines;
out of bounds; throw-ins; goal kick; corner kick
watch the pushing and stay on your feet!
4v4v4 - play on full half of field. 1 keeper. Must
get 3 consecutive passes before a shot is allowed. No shots in the
goal box.
shots on goal
PKs
talk about Kickoffs and Throw-Ins strategy. Kickoffs - quick, short
pass to teammate. Pass back to Mid, or pass to streaking forward are
good tactics. Must support and move up. Key is possession. Throw-Ins
- must be moving, look for pass down the line, point to open space-check
to ball-sprint to open space.