Basic trapping - Players in pairs. Demonstrate basic wedge
trap: use back leg, leg bent, foot turned out, ankle locked, leg relaxed
enough to cushion ball, lift leg so that the ball wedges under the foot.
Start slow, then increase speed of served balls. Wedge trap is best
for wild balls or if under less pressure. Demonstrate basic outside
of foot trap: toe down and outside of foot turned toward ground to create
a surface, turn away so receiving knee points toward ball, ankle locked,
leg relaxed, cushion ball and move it (V) in a different direction away from
pressure. Start slow, then increase speed. Outside of foot trap
is especially good on the run.
Trap and Go - 2 lines, coach plays D. Line 1 player
runs to receive line 2 player's pass. Player 1 must trap and
control the ball away from the D. Player 2's pass must be to the open
space in front of player 1 and so they can control. Players switch
lines.
(if time) Basic Shielding - shielding is protecting the ball
and creating space to give you time to either move or pass away from pressure.
3 rules: 1. don't turn your back to the defender 2. take control,
shield before you're in trouble 3. be assertive, don't let the other
player push you off of the ball
Stay low, front arm tucked in, back arm out for balance.
Shielding moves - players in pairs. player 1 passes
to 2 and then comes on to defend, slowly.
Step Over shielding -side to defender, step over the
ball with one or both legs, facing support (the open field). Can make
shoulder contact with defender. If one foot steps over, the back foot
rests on the ball. 1st player passes to 2nd and then advances slowly.
2nd player shields. Start slowly and then increase speed.
Step Over and Roll - same as step over, but roll the ball
with back foot.
Pull Back - for when a defender is coming on fast from the
front . Pull the ball back with the ball of the front foot.
Circle Turn - to turn away from a close defender, usually
in front. Turn the ball with either the inside or outside of the front
foot (usually outside)
3-on-1 (2) pass and shoot, with GK - one line at the sideline
with a bunch of balls(throw-ins), two lines facing the goal(forwards),
one line to the side of the goal (GKs), and one line to the side, half-way
between the goal and the forwards (defense). The players are equally
distributed among the lines.
Go - the first child at the sideline does a throw-in to the closer
forward. They then start moving toward the goal dribbling the ball.
Work the ball, and then shoot (remember to choose, and try to hit, a target).
There will be 1 defensive player (from the defense line) who will try to
intercept the pass and kick it past the attacking players, and a Goal Keeper.
Each player shifts to the end of the next line.
Half-Court with Support - Use the penalty box for the field
dimensions. One goalie, 2 teams of 4 players, and one support player at the
top of the box.
Normal soccer rules apply except:
1. The support player can only move side to side at the top of the box
providing support to the team with possession.
2. A team, after winning possession, must make at least one pass to the
support player before attacking the goal.
3. Innacurate passes to the support player results in a restart by the
support player to the other team.
4. The keeper must throw or kick (goalkicks also) to the team which did
not have possession before he touched the ball.
5. The keeper cannot throw or kick to the support player.
6. Players can throw-in to the support player.
Tips: Encourage teams to attack from the wings and switch the point of
attack using the support player. For younger teams it usually works
better if the support player is a coach or one of the better players.
var 1) use different number of players in the game.
var 2) use more than one support player (perhaps assigned to a specific
team).