WU - Dribble and Steal - 2/3 of the players dribble around a big
square creating good space, using some of the 1v1 moves.
Go - players w/out ball try to win a ball. If they are successful,
they start to dribble. After 2 min, remove a ball and restart the drill.
Var - at the end of the time, players without balls must leave the square.
Receiving Square - Define a space approximately 20 x 20.
Each player should have a partner and one ball per group. One partnet goes
to the outside of the defined space with a ball. The other partner goes into
the space. On command, outside players pass the ball to partner, who
must receive and turn the ball. While dribbling, the inside player must find
a new outside player to pass to. After a successfull pass, the inside player
must move to any outside player with the ball and repeat the sequence.
Coaching Points: Inside players must be moving toward the incoming pass.
Encourage players to turn the ball several ways inside, outside of
foot.
Use of both feet is important. After the turn, encourage quick decisions
on where to pass or dribble next.
Change player roles (inside/outside) every 2 minutes. As players
become more proficient at receiving and turning, encourage them to fake
one way before receiving, then turn the opposite way.
Review Good Space/Bad Space and Rule of 3 -
1. Make bad space into good space
2. ONE of our players should always be on the ball
3. when you have the ball look for your 2 supporting teammates
4. don't pass right to your teammate... pass to the open space where they
are going
(may need to show on whiteboard)
Fake "Give and Go" Throw-in - As soon as the person throwing the
ball gets it into his/her hands, a second field player should be ready to
make the move. This field player should be approximately 5 yards off
the sideline and 15 yards down the field from the thrower. This field
player should make a quick five yard sprint at an angle towards the thrower
as if to receive the ball at his/her feet. Then they make a quick
turn, changing their direction and sprinting down the sideline away from
the thrower. As soon as the field player makes their break down the sideline,
the thrower should throw the ball leading the runner down the field. To
create this throw-in drill simply form two lines- one line for throwers and
one line for the runners. Have your players practice proper timing
and key words to tip off the "fake" throw, so that everyone is on the same
page. var 1) Don't fake, but throw to the player after the 5 yd sprint.
Player then plays the ball back to the thrower who has come onto the field.
First player turns and moves down field for a pass.
Crosses, Timing and Post runs - 1. One line about 30 yds out
near the touchline, each player with a ball, coach at penalty spot. Player
dribbles hard down the line, cuts slightly in and crosses to coach. Good
cross - coach passes back to end of line, bad cross - player chases and
returns to line. 2. Add a line at other touchline w/ players curling
toward pk spot. 3. Add near post run line outside of curl line and
far post run line inside of curl line. Var - add trailing D chasing
first player w/ ball. Var 2 - also add D in the box and GK.
Rules - what not to do; free kicks; off sides; touchlines; out
of bounds; throw-ins; goal kick; corner kick
watch the pushing and stay on your feet!
3v3 pass and shoot, with GK - 3 lines, 1 GK. 1st player
from each line goes to D, next player is O. Play just like throw-in
game. After score or steal, D goes to end of lines and O goes to D.
optional scrimmage with other team
shots on goal