2. Name Game - Everyone chooses a partner and passes back and forth within a square. Move around! Switch to throw-ins (one partner steps outside the square with the ball).
3. 3-Player Drill - Players 1 and 2 stand at one cone, player 3 at a cone about 5 yds away. 1 passes to 3, then immediately runs behind 3 (follow the ball). 3 passes to 2, then immediately runs behind 2. 2 passes to 1 and immediately runs behind 1, etc. This teaches the players to move after they pass. Divide the whole team into 3's and have them all working at the same time.
C B -> C A -> D A -> etc4. Give and Go Square - 4 players, each at the corner of a 15x15 square. One player has a ball.
A D B D B C
5. Fixed Position Keep Away (good for teaching the kids to move the ball quickly and let the ball do the work) - Set up 12 cones. One (or 2) players at each cone. Stay near your cone. Pass the ball from player to player, keeping the ball away from the roving coaches and players. Keep your eyes up, pass quickly, and let the ball do the work.
J6. Volleyball - Two squares/rectangles are set up with two or three players
in each square who are teammates. The more skillful the players, the smaller
the squares are and the further apart they are. The game starts when one
team kicks the ball into the others' square. The receiving team must control
the ball without it going outside of their square. Each player is only allowed
to play the ball with one touch. The team has 3 touches to get the ball
into their opponents square. The ball may not stop at any time. Play stops
when a shot misses the other teams grid or is not controlled. Decide beforehand
how high a ball may be played to be considered fair. Coaching points:
"Drive" the ball into the other teams grid to make it difficult to control
Good shooting technique.
Encourage an aggressive "shooting mentality"
To receive the ball, get in the line of flight, yaking the first touch to
"kill the ball" for your partner.
Prepare the surface that will receive the ball early
Keep the body balanced, weight on toes.
J7. Corner Passing Game - Players with the ball are put on the outside of
a square. The other players pair up inside the square and designate one person
as the attacker and one as the defender (Attackers wear the same color).
The attacking player must get free of their defender, receive a ball from
any support player and play it back without losing possession. Take defender
away from the player you want to receive the ball from to create space for
yourself. Receive "sideways on: to create more time for yourself.
var 1) Attackers must 2 or 3 touch before returning the ball.
var 2) Must return ball to different support player.
J8. Pass and Defend - Groups of three, one ball per group. Player A rolls
the ball (receiving ground balls) or tosses the ball (receiving air balls)
to either player B or player C. In this example, player C must control the
ball and get a completed pass to player B. While this is occuring, player
A immediately challenges player C and tries to win the ball back. After successful
pass, player B would then pick up the ball and repeat the activity as the
defender. The defender who wins the ball back gets to throw again. Encourage
defender to pressure quickly after the toss. Defender needs to work hard
at closing down the space while the ball is in flight. Receiving player's
first touch should be away from the pressuring defender. Do not allow the
receiving player to one touch the incoming toss. This is a receiving drill,
as well as a drill that serves as a good warm-up for practices dealing with
defenders.
J9. 8v8 with Corner Goals. 8 v 8 played on half a field. Set up 10 yard
(or smaller) squares in each corner of the field. These act as goals. A
goal is scored when the ball is passed into the square and then out to a
teammate. Each team can attack any of the four goals.
var 1) Play with two balls to open game up.
var 2) Allow a goal if player dribbles in and out of square.
var 3) Insist that passing goals require three players.
var 4) Limit players to 2 touches
J10. Receiving Square - Define a space approximately 20 x 20. Each player
should have a partner and one ball per group. One partnet goes to the outside
of the defined space with a ball. The other partner goes into the space.
On command, outside players pass the ball to partner, who must receive and
turn the ball. While dribbling, the inside player must find a new outside
player to pass to. After a successfull pass, the inside player must move
to any outside player with the ball and repeat the sequence.
Coaching Points
Inside players must be moving toward the incoming pass.
Encourage players to turn the ball several ways inside, outside of foot.
Use of both feet is important.
After the turn, encourage quick decisions on where to pass or dribble next.
Change player roles (inside/outside) every 2 minutes.
As players become more proficient at receiving and turning, encourage them
to fake one way before receiving, then turn the opposite way.
J11. Passing Through Gates - Two Players per gate. The gates are approximately
two steps apart. One ball per group. First player must play ball on ground
through the gate within two touches. The game continues until players can
not get ball back through gate on the ground within two touches.
Coaching Points
Player recieving the ball should get in path of ball before it arrives.
First touch should help player to get a good kick back through the gate.
Keep score and rotate stations.
Receive with thigh, pass back with instep.
Vary the serve to start the game: long balls, short balls, inside of foot,
instep, outside of foot, weak foot only, etc.
Players should receive with one foot and play it back with another.
J12. 1v1 Possession - 1 v. 1 in the middle. Offensive player attempts to
recieve ball from one of their target players and then play it to the other
target on the opposite end of the diagonal. Whenever they play the ball out,
to one of the targets, they switch positions with the player they passed
to. The target brings the ball into play and become the field player. If
defender wins possession of the ball, they start by playing it to any one
of their targets, changing places with them when they do so. Score can be
kept by allowing a goal every time the ball is played out to the opposite
target.
Coaching Points
Start the activity having the field player just try to keep it from the defender,
not allowing them to play the ball back. Teach escape moves at this stage
as well as sideways on shielding.
First attacker can then work on dribbling the ball sideways, across the field.
This allows the attacker to possess the ball individually.
It also opens up space for the second attacker who can thus immediately penetrate
once a back pass is made, which often happens in a real game setting.
Attacker decides to penetrate with a dribble if they are able to:
Face the defender
If the defender is "lunging out"
Has open space in front
Defenders must look to constantly recover goal side and in line of penetrating
passes.
Coach Clay
http://eteamz.active.com/soccer/instruction/tips/tip.cfm/652/
13. Circular passing - Using your entire team, create a circle. You can
have your athletes link arms and then spread out, or simply have them stand
around the center circle. Once your group is circled up give one player
a ball. This player must pass it to another member of the circle and then
follow their pass taking the receivers place. The receiver then passes the
ball to another member of the circle and follows his/her pass taking the place
of that receiver. When the team gets comfortable with using one ball, throw
in a second. Now the concentration level must increase and your athletes
must avoid each other as they run through the circle as well as avoiding
balls. Make sure that your athletes are calling out the names of the teammates
that they are passing to. This is a crucial part of the drill because it
develops the all important skill of communication.
Coach Clay
http://eteamz.active.com/soccer/instruction/tips/tip.cfm/947/
14. Fake "Give and Go" Throw-in - As soon as the person throwing the ball
gets it into his/her hands, a second field player should be ready to make
the move. This field player should be approximately 5 yards off the sideline
and 15 yards down the field from the thrower. This field player should make
a quick five yard sprint at an angle towards the thrower as if to receive
the ball at his/her feet. Then they make a quick turn, changing their direction
and sprinting down the sideline away from the thrower. As soon as the field
player makes their break down the sideline, the thrower should throw the
ball leading the runner down the field.
To create this throw-in drill simply form two lines- one line for throwers
and one line for the runners. Have your players practice proper timing and
key words to tip off the "fake" throw, so that everyone is on the same page.
var 1) Don't fake, but throw to the player after the 5 yd sprint. Player
then plays the ball back to the thrower who has come onto the field. First
player turns and moves down field for a pass.
Greg Marston
http://www.and-again.com/drilgame/drgapage.asp?ID=123&pg=2
15. Wall Pass - SETUP: Setup cones as shown above. The cones at the top
and bottom should be approximately 17-20 yards apart. Two players must start
at the spot for the first receiver.
PROCEDURE:
1, 2. The bottom player with the ball, the initiator, passes to player on
right, begins run and verbally communicates he is available for a return pass
with "again" or "and-again."
3, 4. The second player, or receiver, one-touches return pass to initator
and immediately runs to take the position of the initiator.
5. The initiator controls return pass and dribbles a few yards.
6, 7. The initiator passes to far player and immediately runs to cone on
his right.
8. The new initiator controls and passes to player on left to initiate another
wall pass.
Continue but now in the opposite direction. Players should quickly jog to
their new spot to keep the exercise moving quickly. In general, the initiator
always goes to the second cone on side, and the receiver always goes to the
spot where the wall pass started. For a greater challenge have all players
use one-touch only.
COACHING POINTS:
* The initial pass should be to the far foot of the receiver. This allows
the receiver to easily square his foot to the ball and return a non-spinning
pass.
* Also, the best initial pass is done with the outside of the foot because
it is more deceptive (can get the defender leaning one way) and it is in stride
so the player can accelerate easier for the return pass.
* The return pass should be square or nearly square. Do not lead the player
too much with the second pass.
CoachKevUK
http://www.and-again.com/drilgame/drgapage.asp?ID=121&pg=2
16. Pass and Split the 2 - Split the team into groups of 3 players, each
with one ball. They form a triangle shape, with each no more than 5 metres
apart. The player with the ball plays to any of the other 2 X's to begin.
Instantly after the pass, the passer has to 'Split the 2' (which means running
BETWEEN the other 2 x's), and await his next pass.
The X who receives, passes to the X which hasnt touched the ball yet and
he too Splits the 2 after the pass.
This carries on as a nonstop warm up and passing routine.
The players should constantly be moving, trying to keep the basic triangle
formation. After 2/3 mins.Rest. Then Increase or decrease the distance between
all 3 players fro increased work. If decrease the distance, all passes are
first time. For longer distances 3 touch ( control with inside of one foot,
angle touch with outside of opposite foot, pass with that foot).
Greg Marston
http://www.and-again.com/drilgame/drgapage.asp?ID=112&pg=2
17. Receive, Shield and Pass - Have five players on the perimeter of a 20-25
yard diameter circle with three balls. Two other players are inside the circle
with one as the attacker and one as the defender. The attacker moves around
to get into position to receive a ball. When ready for a ball he calls a
name of a circle player with a ball, (there are three with a ball) who then
delivers a pass. The attacker must control the ball, shield as necessary
from the defenders, and then pass to any of the other circle players without
a ball and who didn't initiate the pass. In other words there are 2 players
he can pass to. If the attacker is successful he immediately changes places
with the player he passed to. The new attacker continues the play as described
above. If the defender wins possession or knocks the ball out of the circle,
the attacker and defender switch places and play continues when 3 players
on the circle have a ball.
TIPS:
1. Have extra balls around the circle to keep play going.
2. Have the defender hold a pinnie.
COACHING POINTS:
1. The attacker should be practicing "shield" traps keeping his body between
the ball and any defenders. Usually the best way to do this is to control
the ball with the outside of the foot allowing you to stretch for the ball.
The receiver can also point to which foot he wants the pass played to when
he calls a name.
2. The attacker should use feints and change of pace to create space to receive
the ball.
var 1) Have circle players do throw-ins. The offensive player in this case
should point to his chest or feet.
var 2) Restrict the receiving player to one touch.
var 3) Add a second defender to make it more challenging.
var 4) use different numbers of attackers, defenders or circle passers.
Zizou
http://www.and-again.com/drilgame/drgapage.asp?ID=45&pg=6
18. Trap and Turn, and Pass - See figure above. Players should be at least
12-15 yards apart. Player 1 passes firmly to player 2 and follows ball to
the player 2's spot. Player 2 traps and turns, passes to player 3 and follows
ball to player 3's spot. Player 3 traps, passes to player 1 (who is in the
center spot) and follows ball to center. Player 1 traps and turns, passes
to player 4, and follows ball to player 4's spot. Continue this for 5-10
minutes. Remember, follow the ball to the player you pass to, and the pass
to the center should be fairly firm!
Trapping and turning, in my opinion, is an essential skill for any good
player. It must be done quickly and smoothly to be effective. Watch any professional
game and you will see this type of trap used many, many times.
19. Triangle timing runs - mark of an area of the field (anything from
a 30x30 rectangle up to a half field depending on age and skill level) and
within that area set up many (at least 6), randomly placed, 2x2x2 triangles
(larger for younger groups). Split the players into groups of three and each
group has one ball. A player without the ball must find a clear path to
one of the unoccupied triangles and indicate this to the the ball carrier
(eye contact, wave, point, etc.). The ball carrier must time a pass so that
the receiver gets the ball just as they enter the triangle. It doesn't count
if they have to wait, get there late, or receive outside the triangle. The
group gets 1 point for each successful pass.
Tips: Start slow.
The players without the ball must look triangles in open space.
Identification of good space vs bad (less likely to be closed down, within
range of passer, available passing lane)
Find the type of signal that works best for your team.
var 1) start with walking/jogging and work up to full runs.
var 2) start with any number of touches and change to 3 touchs only, 2 touches,
only
var 3) vary the size of the groups, number or spacing of triangles, and number
of balls. var 4) add defense (but only when your kids really get this drill!).
http://www.eteamz.com/youthsoccercoach/handouts/index.cfm?cat=8712&id=9400
20. Double Overlap Passing Pattern - The following is a passing pattern suggested
by Gary Rue (Kentucky). The overlap is arguably the most difficult to defend
tactic. Toss in this simple double overlap pattern and the defense has its
work cut out. Set Up and Execution To describe it, I will use a specific
(but not restrictive) pattern of play that involves the interaction between
the Backs and Midfielders. The first pass is from the center back to the
midfielder. As the mid gains control of the ball she then carries towards
the center. At this time the outside back overlaps to the outside and the
mid passes the ball to that player.
The back, now with the ball, must now move towards the center of the field
drawing pressure from the defensive team. The mid who made the first overlap
pass, now over laps the back and receives the ball back.
When the back plays the ball forward to the overlapping mid, the current
team shape is now exactly the same as it started and the back and the mid
are essentially in their original positions and the ball has been moved down
the field. Of course, the other fullbacks should be moving forward in support
of the ball.
Coaching Point - The receiver of the ball needs to create space for the
overlapper by taking the ball towards the center.
www.soccerrom.com
21. Two Lines Pass-and-Follow
OBJECTIVE:
This is an excellent passing exercise for requiring your players to make
a variety of passes with different parts of their feet.
DESCRIPTION:
Line your players up in two lines facing each other. The first player with
the ball will pass it on the ground with the inside of his foot to the first
player in the other line. After the pass, he will sprint to the back of the
other line. The player who receives the ball will control it with the inside
of one foot and pass it back with the inside of his other foot, and sprint
to the other line. Continue the rotation so every player has performed the
exercise several times.
VARIANTS:
1. Next, require the players to control the ball with the outside of one
foot and make the pass with the inside of the same foot.
2. Finally, require them to perform the exercise using one- touch passing
only.
<bc@bjb.org >