2. 3 Zone MitM (Man in the Middle) - Divide rectangle into 3 zones
(2 ends and a middle), with equal players in each zone. The outside
zone players try to pass the ball to the other outside zone while the inside
zone players try to intercept the ball. If the inside players get the ball
they swtch with the group who had kicked it. Keep the ball on the ground.
var 1) No instruction.
var 2) Can pass within zone as much as needed.
var 3) One player from the inside zone can invade an outside zone.
3. Corner Kick - explain corner kick. Half the players
are at each corner. One coach at each end of the penalty box (closer
to the players). Go: each child should try to corner kick to the coach.
After kicking: 1. follow the kick, 2. go to the end of the other line.
If a child's kick doesn't reach the penalty box (or goes far), coach should
adjust position.
var 1) place players on the field as O and D lined up for Corner Kick. Have
the players rotate positions so each gets to kick the corner and play O and
D.
4. Goal Kick - explain goal kick. Half the players
are at each side of the goal box. One coach on each side, outside the
penalty area and towards the touchline. Go: each child should try to
goal kick to the coach. After kicking: 1. follow the kick, 2. go to
the end of the other line. If a child's kick doesn't clear the penalty
box, coach should adjust position.
var 1) place players on the field as O and D lined up for a goal kick. Have
the players rotate positions so each gets to kick and play O and D.
5. Keep Away - Two teams of 3 in a 10 yd (or larger) square. One team does
a throw in and dribbles and passes to keep possession of the ball while
the other team tries to steal. If stolen, try to keep-away. If the ball
goes out of bounds, throw-in and continue. Play for 60 seconds (or
whatever length of time is appropriate for your age group) then swap
one of the teams. This one has many variations. Emphasize give and go,
moving after the pass, communication.
var 1) another team is outside the square and an be passed to. They must
return the ball to the passing team.
var 2) this can be played with any number of players.
var 3) play with uneven sides
var 4) play with more than one ball
6. 2-on-1 pass and target shoot, no GK - two lines, with a bunch of balls by one of the lines. Go - the first child in each line starts moving toward the goal, one dribbling the ball. Three passes, and then shoot and try to hit a cone that is set up in the goal. This time there will be 1 defensive player (or the coach) who will try to intercept the pass and kick it past the attacking players. Both players go to the end of the opposite line.
7. Up the side, Center pass, Shoot - two lines near midfield, cones diagonally toward corner. 1st player from line 1 dribbles up the side, 1st player from line 2 breaks to center in front of goal. When 1st line player clears the last cone, center pass to 2nd player, who shoots as quickly as possible. Retrieve ball and go to end of other line.
8. 2-on-1 pass and shoot, with GK- one line at the sideline with a bunch
of balls(throw-ins), one line facing the goal(forwards), one line to the
side of the goal (GKs), and one line to the side, half-way between
the goal and the forwards (defense). The players are equally distributed
among the lines.
Go - the first child at the sideline does a throw-in to the other forward.
They then start moving toward the goal dribbling the ball. Work the ball,
and then shoot (remember to choose, and try to hit, a target). There
will be 1 defensive player (from the defense line) who will try to intercept
the pass and kick it past the attacking players, and a Goal Keeper. Each
player shifts to the end of the next line.
9. Get There First - three lines near sideline, about 1/3 up the field.
Go - coach kicks ball towards the corner. Players 1 (offense) and 2
(defense) race for the ball and try to "cut off" the other player.
Player 3 (offense) breaks to the center without going off-sides.
If Player 1 gets the ball, try to pass to center. If Player 2 gets
the ball, try to bring it up.
10. 3-on-1 pass and shoot, with GK - one line at the sideline with a
bunch of balls (throw-ins), two lines facing the goal(forwards or mids),
one line to the side of the goal (GKs), and one line to the side, half-way
between the goal and the forwards (defense). The players are equally
distributed among the lines.
Go - the first child at the sideline does a throw-in to the closer forward.
Then all 3 O players start moving toward the goal dribbling the ball. Work
the ball, and then shoot (remember to choose, and try to hit, a target).
There will be 1 defensive player (from the defense line) who will try to
intercept the pass and kick it past the attacking players, and a Goal Keeper.
Each player shifts to the end of the next line.
____________
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1a 3 |
2a |
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2 |
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12. Bringing up the ball (to provide a couple of "plays" for getting the ball
out of your defensive end) - on each side of the field have: 2 fullbacks,
2 mids, 1 forward.
a) Pass - inside D passes to outside D or Mid. outside D or Mid passes up
to outside Mid or F, then breaks upfield to middle. Outside Mid or F carries
or passes.
b) Carry - inside D carries ball to outside then continues up field eventually
passing to outside Mid or F, then breaks upfield to middle.
J13. Transition Game - 3 v 3. D gets the ball near goal and passes or carries to side and upfield under pressure. Switch groups.

J14. 2v2 - Two teams, each player is designated a number. The coach calls out the
numbers of the players. These players then run out from the endline to play the
game. The coach serves balls from the sideline if the ball goes out of bounds
or into a goal. Each group should play for a minute and a half of continuous
action. Players waiting to come on should return loose balls to the coach, or
act as "support" players, returning passes back to the team who made
them. The number of players playing at one time depends on the coach's
objectives. This game is best played 2 v. 2 or 3 v. 3.

J15. 4v4v4 + transition - Three teams of 4 (A, B, C) and two keepers (X, Y).
Team A attacks against keeper Y. If they score, they then quickly try to
attack keeper X. At this time, team B leaves the field and takes the
place of team C who were the supporting players on the endlines, supporting
both teams. The supporting players support for both teams and can move
along the end line. The are limited to one touch one the ball. Have an
ample aupply of balls ready in each net. After scoring a goal, attacking
players look to play quickly before the other team has a chance to come
on and get organized.

J16. 3 Goals - Start with two teams of equal number. Each team has 3 goals
to defend and attack. Each team has one keeper who must defend all 3
goals. Play regular soccer rules. Attacking team should try to change
the point of attack away from the keeper, then proceed to get a quick
shot off. Defending team must try to force the attackers in one direction
so their keeper knows which goal to defend.

J17. 4 Zones scrimmage - A regular 11 v. 11 or 8 v. 8 scrimmage. Break
the field into 4 horizontal zones. Award the defending team points when
they win the ball back in a chosen zone. For example, the Blue team
might be given 3 points for winning the ball back in the first zone,
two points for the second zone, one point for the third zone and no
points for the fourth zone. This can change depending on where the
coach wants the team to try to force the play.

J18. 2-sided goal game - A 2 v. 2 game played to a two sided goal. Goals
can be scored from either side. The game is a continuous flow game that
is best played for 2 - 3 minutes. Defenders must make sure they cover
the goal as well as the attacking players. Defenders must work at
channeling the first attacker away from their support. Try to attack
immediately when the ball is won.

J19. 1v1 Basic - 2 players play 1 v. 1 inside a square. Players outside
the square assist the practice, inserting balls when they go out and
encouraging their teammates to work harder. Rotate new players every
2 minutes or so.
var 1) Attacking player tries to get behind the defender whenever they
are in the grid. Defender tries to gain possession of the ball. This
is a continuous flow game, never stopping. If the attacker beats the
defender, they immediately try to face the defender and beat them again.
var 2) Play where the attacker tries to stop the ball on the endline.
var 3) Play a game with goals on the endline to shoot through.
Coaching Points
Attackers:
Keep balanced, short steps, knees bent.
Always try to face defender, and take them on.
Shield ball for possession, sideways on.
When attempting to face defender, make a "self-pass" to get away.
Defenders:
Keep balanced, short steps, knees bent, never square to attacker
Try to channel attacker to sideline.
Tackle after touch is made.
Don't lunge.
Angle of approach, speed of approach.
Make play predictable.

J20. 1 + 1 v. 1 + 1 - The object of this game is to get the ball from one
target "A" to the other "B" without losing possession. Each time this is
done, it is worth one goal. The attacking team keeps this sequence up
until possession is lost (ie. they can score as much as possible).
If the ball goes out of bounds, it belongs to the other team. Targets
"A" & "B" may move along their line. Offense receive the ball sideways
on whenever possible. Defense:
Make attackers play the ball back whenever possible.
Keep the play in front of you.
Take away options for the attackers, make the play predictable.
var 1) Limit target players to one touch.
var 2) Limit field players to two touches.
var 3) Do not allow field players to play the ball back to the target
they received it from.
var 4) Play 2 v. 2 in the middle or 3 v. 3, size accordingly.

J21. Passers & Dribblers Game - Two equal teams on the field. Divide
each team: half are dribblers (with a maximum of 5 touches before they
shoot or pass) and passers (maximum of two touches). All soccer rules
apply. If dribbler or passer breaks the restrictions, ball goes to the
other team. Use different color pinnies to identify dribblers and passers.
Coaching Points:
Each team must organize passers and dribblers so they are in the best
positions on the field.
Make sure to rotate passers and dribblers.
Dribblers must control the ball, and dribble to shield if there are too
many players around them or dribble to goal and beat opposing defenders.
Passers must receive the ball on their first touch and make good passes
with the next touch. Don't allow them to just kick the ball away. It should be
passed to a teammate.

J22. Keeper/Header game - Play on a full field or across the width. Two
equal teams, each with at least two keepers. Keepers are allowed to move
anywhere on the field and use their hands, but are not allowed to score.
Field players can score one point by getting a header over the endline
and five poinys for a header in the goal. Play a regular game. When
keepers get the ball the only way they can pass to their field players
is with underhand tosses to the players or bowling on the ground to their feet.
Coaching Points
This game allows keeper to use hands out of the penalty area to make sure
players get plenty of good air balls and ground balls to receive.
It may be necessary to add or delete keepers for desired results.
Make rules only when necessary.
If keepers run too much with ball, allow them only four steps.
Keepers throwing to other keepers? Make it so they can not make a direct
pass from keeper to keeper, they must use a field player.
Encourage keepers to attack and defend.

J23. Triangle Goal game - Set up a triangular goal in the middle of a
50 x 50 square. Play an even sided game with both teams having their
own keeper. Both teams try to score through any one of the three sides
of the triangular goal. It is best to place the goal in the center of a
20 yard in diameter circle, with only the keepers allowed inside the circle.
If the keeper catches the ball, his or her team must take the ball outside
of the grid before they may attack again. Play with 2 balls for real
excitement. Goalkeepers may become attacking players when their team has
possession.

J24. Crosses - Split field players into three groups as shown. Alternate
places after each sequence. Wide players dribble around forward cone
and cross the ball. Twin strikers move off their cones and decide who
will attack which space (near or far post). Strikers try to score,
keepers attempt to cut off cross or save shot. Can progress by adding
defender(s) and more attackers.
Coaching Points
Attacking
Encourage good quality crosses into the near and far post areas.
Crosses to near post should be low and driven
Crosses to the far post need to be bent away or chipped over the keeper's
head.
Keeper
Early decision making. Keeper "goes" if a play on the ball can be made.
"Stays on line" if can not get the cross.
Yells "KEEPER!" if coming out to get the ball.
Must position on the near post to start in order not to get beaten by a
shot from the crosser.

J25. Transfer Boxes - In each box, the attacking team plays keepaway from
the other team. If the defending team steals the ball, they try to play
it to the other box where two of their teammates are waiting. When the
pass is made, the two players who stole the ball quickly follow their
pass in to support. The other team then send two players in to steal
the ball back. Play continues to transfer from one box to the other.
If the ball goes out of bounds, it goes over to the other team for a
kick-in or throw-in.
Coaching Points
Passing and receiving
Support
Transitions
Team attacking and defending shape
var 1) Attacking team gets a point if they split defenders with a pass.
var 2) Team that gets the most passes in a row without losing possession wins.

J26. Bread & Butter - Three teams of 4 (A, B, C) and two keepers (X, Y). Team A
attacks against keeper Y. If they score, they then quickly try to attack
keeper X. At this time, team B leaves the field and takes the place of
team C who were the supporting players on the endlines, supporting both
teams. The supporting players support for both teams and can move along
the end line. The are limited to one touch one the ball. Have an ample
supply of balls ready in each net.
Coaching Points
After scoring a goal, attacking players look to play quickly before the
other team has a chance to come on and get organized.
Try to play the ball to target players.

J27. Protect the Cone - Group - Define a rectangular space. Each player
has a ball. Divide the group into four teams. Each teams sets up three or
four cones to protect on one side of the space. Each player must have a ball.
On command, the game begins with players defending their cones or attacking
the other team's cones, while controling their own soccer ball. When your
cones are knocked down, your team can no longer attack. The team with the last
standing cone is the winner.
Coaching Points
Allow players to organize themselves with as little interference from group
leader as possible. This will be a valuable experience for when they are
playing in an organized soccer game.
Watch which players have the most success at organizing their group. But
make sure all get plenty of opportunities to be the leader.
Watch the group dynamics and switch players so all get to work together.

J28. Protect the Cone - Team - Same space and equipment as in previous
activity. Combine the four groups into two. Set up four cones at each
end of the rectangular space. Group leader should pick and offensive
and defensive captain for each team. Allow captains 2 to 3 minutes to
prepare the respective strategies. While controlling the ball, players
must attack and defend the cones. The team with the last staning cone
wins.
Coaching Points
After one round, switch roles so captains and players get a chance at
offense and defense.
Encourage players to kick away opponents soccer ball, while keeping their
ball under control.
No player can attack or defend without their ball.

J29. Moving Goal - Two equal teams. Select two players to become the
"moving goal". These players take the ends of a rope or beach towel
and stretch it out as they move around the space. The other players play
a game trying to score in the moving goal.
Coaching Points:
Players should look at the ball during shooting motion.
Strike the ball with the instep (laces) with toe pointing down and ankle
locked. This will give the players a firm hitting surface.
Hips should face the goal.
var 1) Add two balls.
var 2) Add a second goal. With more goals, players will get more shooting
chances and must play with their eyes off the ball. This will present more
complex decision making.

J30. Line Game - Two teams of equal numbers. Coach calls out a number and
that number of players go out into the field. The remaining players stay
on the goal line, hold hands, and try to prevent goals. After a goal, or
a period of play, coach calls out another number.
Coaching Points:
Call out different numbers, so players learn to interact with different
subsets..
Give advantages to certain teams so players can learn to deal with numbers
of up and down situations (for example, red team 3 players, blue team 4
players).
After players understand the game, have them switch quickly. it is
important that players control who comes out and how. This helps develop
organizational skills and team dynamics.
var 1) Three touch: each player can use up to three touches.
var 2) Double points if scored off a head ball.
var 3) Double points if scored off combination (ie. give and go, take over,
etc.).
var 4) Setup: Only one player from each team is allowed to score.

J31. Thirds Game - Divide the players into two teams. Field is broken into
thirds with a fixed number of players are in each third. Ball must be
passed over each line, no dribbling or self passes over the line. When
the ball is passed over a line, one player from the initial third may
follow the pass in. If possession is lost,they must return to their own third.
Team that scores the most goals wins.
var 1) Play with two balls to increase touches on the ball.

J32. Shadow Attack - The keeper starts with the ball. Have players line up
in their basic formation. In this example we are assuming team is playing
8 aside. Players attack the opposite goal, trying to score. After the
attempt at goal, repeat in the opposite direction. If you have enough players,
organize another group to attack in the opposite direction. The two teams
play through one another, no defense.
Coaching Points
Encourage wide players to stay wide, but make sure they get the ball.
Players should go to goal as in a real game. This should look like a real game.
players should go to goal at speed.
Watch the way the players attack: Do they pass most? Do they dribble most?
Which players seem to control the attack.
var 1) Get to goal in 15 seconds.
var 2) All players must touch the ball before final strike at goal.
var 3) Players only have 3 touch, 2 touch ,then 1 touch.
var 4) Get to goal in as few passes as possible.
var 5) At the start of each attack, choose a player, and the team must
organize so that player takes the final shot on goal.

J33. 8v8 to Goal - Two teams playing 8v. 8 in the middle third of the field
as marked. The team in posession of the ball tries to make a pass over the
cones to a teammate that is coming out of the middle third. The passed ball
must proceed the player running in. Defenders can not 'track-back' to defend.
Once in, the attacker can play one on one with the keeper. Play is then
started in the opposite direction with the keeper playing the ball into
the middle third to a teammate.
Coaching Points
Attack:
Good posession / penetration decisions.
Playing the ball away from pressure in order to complete a 'good pass' into
the final third.
Combination play in order to get behind the defense.
Quality of final service so that it does not go through to the keeper.
Defense:
Quality pressure on the ball.
Group effort to 'keep the ball in front of us'
Good compactness.
var 1) Shooter must shoot first time, or limit the number of touches he may
have.
var 2) If penetrating ball is a wide ball, another attacker may advance to
receive a cross.
var 3) Allow 2 attackers and one defender in to the final third.
34. World Cup - Everyone gets a partner. Play a small field, one-goal
game with each pair of players playing against all the other pairs, all
at the same time. With or without a goalkeeper. When a goal is scored,
the team that scores gets to sit out and the rest keep playing. This is
a very good drill when it's hot and the kids are thirsty as they'll be
motivated to try to score quickly!
var 1) larger teams, though it can be hard to keep track of teammates.

johnny
http://www.and-again.com/drilgame/drgapage.asp?ID=120&pg=2
35. Possession and Counter-Attacks - Organize two teams of 7 to 8 on a
half-field with goals and keepers. One team is the attacking team and can
score on either goal. The other team is the possession team and they can
score by stringing 7 to 10 passes together. The possession team can use
the keepers which makes it 10 v 8. Play four 5-6 minute quarters and
alternate the attacking and possession teams each quarter. Encourage the
attacking team to attack swiftly to the least defended goal when
possession is won. Normal soccer rules except there is no offside.

johnmm
http://www.and-again.com/drilgame/drgapage.asp?ID=107&pg=3
36. Overlap Game - To encourage overlap runs from defensive area. Use
cones to make a 45x25 yard (or so) field with 2 small goals at each end. Next
divide the field into 3 equal zones (15x25). Play 6v6 but with the following
restrictions. Three players from each team must stay in the middle zone.
The other players, or runners, are free to play in all the zones. These
restrictions place responsibility on the runners to overlap to attack and
make recovery runs to defend. Switch or sub runners often as this is a
demanding game for the runners and you don't want the game to stagnate
because of fatigue.
var 1) vary the number of players on the field or fixed in the middle zone.

Greg Marston
http://www.and-again.com/drilgame/drgapage.asp?ID=106&pg=3
37. Half-Court with Support - Use the penalty box for the field dimensions.
One goalie, 2 teams of 4 players, and one support player at the top of the box.
Normal soccer rules apply except:
1. The support player can only move side to side at the top of the box
providing support to the team with possession.
2. A team, after winning possession, must make at least one pass to the
support player before attacking the goal.
3. Innacurate passes to the support player results in a restart by the
support player to the other team.
4. The keeper must throw or kick (goalkicks also) to the team which did
not have possession before he touched the ball.
5. The keeper cannot throw or kick to the support player.
6. Players can throw-in to the support player.
Tips: Encourage teams to attack from the wings and switch the point of
attack using the support player. For younger teams it usually works better
if the support player is a coach or one of the better players.
var 1) use different number of players in the game.
var 2) use more than one support player (perhaps assigned to a specific team).
38. Speed 3v3 - Set up a small playing area with two goals about 25 yds
apart. Split the players into two teams, and each team creates three
lines on their goal line. Go - Coach kicks a ball into the center of this
field and the first players from each line run to gain possession (total,
3 players from each team). Play 3v3. Emphasize quickness to get the loose
ball and quick scoring when the advantage is gained.
var 1) play each group for a certain amount of time (say 2 min)
var 2) play until a goal (or more than one goal) is scored.
var 3) add goalkeepers
var 4) create uneven sides

Greg Marston
http://www.and-again.com/drilgame/drgapage.asp?ID=95&pg=3
39. Transition End Zone Game - Mark a 70x25 (60 for younger players) yard
field with 5 yard end zones at each end. Divide players into 3 teams of 5
and start with one team in the end zone, one team attacking the open end
zone, and one team defending the open end zone. The attacking team scores by
having control of the ball in the open end zone. If the attacking team is
successful or they lose possession to the defending team the attacking team
must run to the open end zone and wait to defend that end. The original
defending team immediately attacks the opposite end zone (the one they were
facing) and the team waiting in that end zone moves onto the field to defend.
Tips. Encourage the attacking team to create depth to their attack before
trying to score. Teams which lose possession must sprint to the end zone
they were attacking to get ready to defend.

Lloyd Mitchell
http://www.and-again.com/drilgame/drgapage.asp?ID=83&pg=4
40. Cross the Ball - This is another Give-and-Go variation. Put 2 cones
five yards apart, 8 yards from the side and 10 yards from 18 yard box.
Have two players in seperate lines players run at the same time. The right
line carries the ball the ball down to the cones, passes the ball through the
cones and the left line gets the ball. They cross it in to the right line
player who is now heading to the net, expecting the cross.
Tips: Time your run, cross the ball away from keeper.

Jeff Orient
http://www.and-again.com/drilgame/drgapage.asp?ID=75&pg=4
41. 3-Team Elimination - Three teams of 3-6 players, three goals spaced
about 30 - 50 yards apart in a triangle, all goalmouths facing the center
point of the field. One player per team designated as goalkeeper - can
use hands while in goal, but also encourage them to move out and support
attacks. No out-of bounds lines per se - play the ball wherever it is.
Objective is to score into other team's goals while defending your own.
Scoring is by goals given up - a team is eliminated when they give up a set
number of goals (I usually say 3 goals and the team is eliminated). Last
team remaining wins.
The game seems to promote alot of action, quick shifts in attack points,
changes in "allies" (when attacking a goal, your teammates plus the players
from the other team not under attack can work together temporarily), and
creative thinking/decision making. The drill provides alot of work on ball
handling, passing, individual and group defense/offense, shooting,
goalkeeping, and rewards opportunistic players who are alert and quick
thinking. With larger groups of players, two balls in play makes things
real interesting, with attacks sometimes coming from 2 directions, and
diverging attacks. I tried this drill with 2 different teams (U14-16 boys)
and got a great response - they wanted to keep playing it indefinitely.

Jeff Orient
http://www.and-again.com/drilgame/drgapage.asp?ID=67&pg=5
42. Attack - 1/2 field with goal. Three teams of 3-4 players plus a
goalkeeper. One team is designated as the defensive team, the other two
teams work together as one offensive unit - the result is 3 vs. 6, or 4 vs. 8.
The offensive unit tries to score for a preset amount of time, say 3 minutes.
The number of goals scored in the time period is the defending team's score.
After time expires, a new team is designated as the defensive team and the
remaining two "attack" as one unit. After each team has a rotation as the
defensive team (or two or three rotations), the team that gave up the fewest
goals wins. All balls out of play are brought back in by the offensive team.
Emphasize quick ball movement and player movement by the offensive team -
individual attacks generally play into the defenders hands. Emphasize
defensive rotation to the ball, awareness of shifting player positions,
support of one another, decision making r.e. aggressively attack the ball
or lay back. Alot of balls tend to end up bouncing around on the ground
near the goal line - emphasize both following the shot in offensviely and
defensively supporting the GK by clearing the ball off the goal line.
Tips: The defensive team can clear the ball out of the penalty area but once
the ball is cleared, the offensive team is allowed to take possesion
unchallenged (the defensive team cannot retain possesion for an extended
time period or kick the ball over the hill to waste time). Have an extra
ball on hand to keep play moving if the ball is cleared somewhere not
immediately accessible. If the defenders have trouble with the overload
of offensive personnel, take one of the offensive players and designate
him/her the goalkeeper, reducing the game to 3 vs. 5 or 4 vs. 7. For
bigger groups of players, try using two balls in play at the same time if
you want to speed up the action.

Greg Marston
http://www.and-again.com/drilgame/drgapage.asp?ID=31&pg=7
43. Side-Help Scrimmage - Soccer field about 30 x 20, small goals, 3 vs 3
(up to 5 vs 5), and two "side-help" players. Normal soccer rules apply except
the side-help players are nuetral and roam up and down the side lines
providing support to whichever team has the ball. The side-help cannot
dribble and must pass back to the team which touched the ball last. Players
on the field cannot take the ball away from a side help player. If the ball
goes past the side-help player then it is a throw-in. This is a good
scrimmage to which encourages passing and possession.
Tip: Really encourage the players to use their side-help. For younger
teams it is better if the side-help are coaches and/or more skillful
players. Encourage and-again's using the side-help. Also, for younger
teams under 10) feel free to use a larger goal with goalies. Vary the
field size taking into account age and number of players.
<bc@bjb.org>