2. Square Dance (for younger ages) - Create 2 10 yd squares with cones about
15-20 yds apart. Put half of the players in each square, each with a ball.
Go - the players should dribble around in their square, trying to move
into open/empty space.
Switch - all players dribble and run to the other square (without crashing
into each other!).
3. Sharks and Minnows - All players (the minnows) except one (the shark) line up, with ball, on one side of a large square. Go - the minnows must dribble to the other side of the square while the shark tries to kick away as many balls as possible. Any minnow whose ball is kicked away becomes a shark.
4. Tour the field - We will run to different parts of the field and learn what they are for: center circle, kickoff spot, center line, penalty line/box, penalty spot, goal box, goal line (goal kick), corner kick, touchline.
5. Relay Race - three lines (or as many as are needed),
each with one ball. Four cones are in a line in front of each team.
GO - the first child in line dribbles the ball, weaving around the cones,
and back. They leave the ball for the next child in line. Give a high five
and the next in line goes. When each child has gone twice, the whole line
sits down.
(many, many variations of this one!)
6. Basic shielding - 2 lines (or as many as will work), one coach, parent,
or helper facing each line about 5 yds away. Coach passes the ball to, then
advances on, the first player in line who must then stay (mostly) in
place and shield/protect the ball for 5 sec. The amount of time should
be gradually increased. Key point: player should keep their body between
the ball and the defender.
var 1. After shielding for 5 sec, player must make a good pass to a
teammate.

J7. 1v1v1 - Player "C" starts on the endline and dribbles into Zone 1, trying
to get past Defender "A". If "A" steals the ball, "A" tries to dribble
past "C" and over the end line. If "C" manages to get past "A", "C"
continues through Zone 2 and tries to beat "B" over the end line. If "B"
steals the ball, he takes on Player "A" who has been waiting in Zone 1.
Coaching Points
Attack: Try to unbalance defender, attack at pace, try to face the defender
as much as possible, change pace and direction.
Defense: Try to channel the attacker towards the sideline, use sideline as
a second defender.
var 1) Allow defender "A" to chase "C" into Zone 2 if beaten. "C"
must then hold "A" off while at the same time moving towards player "B".
This also makes "C" not give up on the ball after being beaten.

J8. Collect 4 - Divide the group into 4 teams, one outside each corner of
a large square. There should be one ball in the center of the square for
each player. Get four balls back to your team's corner. You can only
work at moving one ball at a time. You must dribble the ball back to the
corner. You can "steal" a ball from an opponent's corner.
Coaching Points
Since there is only one ball per player, players must steal from other groups.
Players need to keep their heads up and be aware of how the game is
developing.
var 1) Let younger players use their hands to carry the ball first.
var 2) Let players steal the ball from their opponents while they are dribbling.

J9. War - Dribblers (in Red) try to dribble through the three zones occupied
by the blue defenders. Defenders must stay in their zones and try to kick
any ball they intercept out of bounds. Dribblers go three at a time. If
the dribbler ahead of you in your line gets their ball knocked out, you
may start right away. As soon as the dribbler in front of you moves to
the next zone, you can also go. After beating the last defender, the
dribbler must shoot the ball into the goal to get a point for their team.
Coaching Points
Good dribbling technique.
Look for an opening..perhaps sending a teammate in early to act as a decoy,
then, when the defense opens up, take that clue to penetrate.
var 1) Put a "free zone" between each zone shown. The free zone can be 5
yeards wide.
var 2) Once the dribbler gets in the free zone, they can rest before they
take on the next defender.
var 3) You can also have people that make it into the free zone, leave their
ball and assist the next person to try to get past the defender by passing.

J10. Running Bases - Players try to dribble their ball without being tagged.
If they get tagged, they exchange places with the "tagger". Have taggers
carry a pinnie to distinguish themselves. Hand pinnies over to the player
that is tagged and use their ball to dribble. Players are safe in any one
of the 4 bases. Only one player allowed in a base at one time. If a new
players enters a base, the old player must leave.
For younger players:
var 1) Only one tagger
var 2) Fewer bases
var 3) Only one player in a base at a time
For older players:
var 1) More bases and taggers.
var 2) 2 players allowed in each base.
var 3) Play with fewer balls: can only be tagged if you have the ball. or,
if you don't have a ball (balls must be passed).

J11. Protect the Cone - Individual - Define a rectangular space. Each player
starts with a ball and a cone. Each player must control their own cone while
trying to attack and kick over other cones. Player must keep the ball under
control while defending and attacking. When defending, try to block
attackers by keeping your ball and body between the cone and the attacker.
On attack, try to maneuver around defenders while controlling your ball to
get a clear kick at their cone. If your cone is kicked over, you can set it up
again after you do a dribbling move or juggling of the soccer ball.
Coaching Points
This game allows players to stay included by doing some remedial exercise.
Choose activities that can be performed quickly so players can get back
involved.
Vary the activity to include exercises like pushups, situps, cartwheels and
also dribbling; pull backs, stepovers, touches on ball, hopping over ball, etc.
Make sure players control the ball while defending and attacking.
Watch for players who DEFEND or ATTACK more often.
Watch and help players determine when to attack and when to leave the cone,
also when to defend and stay at home around the cone.
Help players remember to keep their body and the soccer ball between their
cone and the attacker.
Explosive, quick move will help attackers maneuver around defender.

J12. Hospital Tag - All players with one ball in a defined space. Set up a
second space for the hospital. Players must dribble around in the main
space and try to tag other players while controlling the ball. If tagged,
player must hold the part of the body that was touched by the ball. After
player is tagged for the third time, he must go to the hospital. While in
the hospital space, the players practice more dribbling. After competition,
they come back to the game and begin to play with a fresh start.
Coaching Points
Make sure players are controlling the ball while tagging others.
Encourage rapid changes of speed and direction. This will help them catch
the other players by surprise.
Encourage players to attack while they have free hands, but when both hands
are holding tagged body areas, they must employ defensive dribbling and go away
from attackers.
Give players various dribbling moves, such as pull backs, step overs or
quick feet.
var 1) Can only dribble with one foot. Use one sock up, the other down to help
players remember.
var 2) Can only use the inside of foot to dribble.
var 3) Can only use the outside of foot to dribble.

http://www.soccerhelp.com/
13. Dribble Across a Square - Each player has a ball and they are spread
around the edges of a square. All players start on "Go" & each player
dribbles across & back. Must do a "Pullback" or a "Hook Turn" to turn.
(Do a Pullback by putting the bottom of the foot on top of ball to stop
it & pull it back in the direction you came from. Do a Hook Turn by pulling
the toes up & turning the foot so the outside of the foot can "hook" the
ball, stop it & pull it back).
Tell players to look up while they dribble so they don't run into each other.
The first to 12 is the winner (each time he turns is "one"). Tell players
to yell "Done" when finished and ask each player his score at the end of
the game. Play 2 or 3 games. For the second game, the first to 10 is the
winner and for the third game, the first to 8 is the winner. Play at the
start of practice as a warm-up and at the end of practice until dribbling
skills improve or your team gets tired of this game.
Teaching Points:
"Control Dribbling" - When in traffic, keep the ball close to your feet so
you can protect it; learn how to look up while dribbling by keeping the ball
close to your feet so you know where it is.
"Speed Dribbling" - When you get "open" (out of traffic), you can kick the
ball & run to it so you can go faster, but you must still keep it under
control so you can turn.
How to do a "Pullback" and a "Hook Turn"

Peter Corcoran
http://www.and-again.com/drilgame/drgapage.asp?ID=113&pg=2
14. Control Jockeying - Divide team into groups of two with two cones about
10 yards apart and the two players facing each other, one with a ball. The
player with the ball uses feints and moves to try to touch a cone with the
ball (under control) before the defender can touch the cone with his foot.
The defender "shadows" the player with the ball and neither player is
allowed to cross the imaginary line between them. Good game to teach the
player with the ball to sense when the defender is off-balanced.

Colin
http://www.and-again.com/drilgame/drgapage.asp?ID=94&pg=3
15. Freeze Tag - This is just like the kid game of freeze tag but with soccer
balls. Use cones to mark off an area 40x40 yards or so. Designate one or two
players as the taggers and the rest of the players have a ball. The two
players try to tag the other players. If a player is tagged they must hold
their ball over their head and spread their legs. An unfrozen teammate can
free the frozen player by dribbling or passing the ball between the frozen
player's legs.

Sir Alex
http://www.and-again.com/drilgame/drgapage.asp?ID=90&pg=4
16. Through the Cones - In a 15-20 yard area set up 10-12 pairs of cones
randomly with each pair about a yard apart. Divide the team in two groups
and have one group at a time try to dribble through as many pairs of cones
in 60 seconds. Keep score for individuals and/or teams. Vary the dribbling
rules such as left foot only, outside foot only, use the sole of the foot
through the cones, make a certain move after going through the cones, etc.
One rule is you can not dribble through the same pair of cones twice in a row.

Greg Marston
http://www.and-again.com/drilgame/drgapage.asp?ID=54&pg=5
17. Dribble and Turn - Mark a small square about 7 x 7 yards with cones.
Mark four starting points around the small square and about 20 yards from
it. Divide players into four groups and line-up at each starting point.
One ball per group. Instruct players to dribble to square and then reverse
direction once inside of the square. Dribble back to your line and give ball
to next player in line. Work on different ways to reverse direction: inside
of foot, outside foot, using sole and spin, etc.. After practicing a few
different turns have races to see which team can go through each player
twice first.
18. Meatgrinder - 4 lines, one on each corner of a large square, each
player has a ball. Designate a small circle or square in the middle (or
could build this around the kickoff circle). Go - the first player in
each line dribbles (fast) diagonally through the center circle all the way
to the end of the opposite line, without crashing! When the first 4 are
done the next 4 go.
var 1) can make the center area smaller or larger depending on need, or
have the players stop, change direction, and go around the center area to
the opposite line.
var 2) require different kinds of dribbling, i.e. inside of foot, outside
of foot, etc.
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