Thurs. May 10, 5:30P, Alimagnet We will be working on the skills of: Game Prep **Warm-Up 25x25, all dribbling, 1 player becomes D and tries to knock out other balls. if player's ball is kicked out of grid he must retrieve the ball, do 20 toe touches, then rejoin the game. **pre-game warm up 1. dribbling across field: there, back, there and back 2. with partner, jogging, passing back and forth: there, back, there and back 3. with partner, throw-in/trap. 10 times each. 4. with partner, gates: Pass-tap-pass, far and close, pass and run; pass and turn. 10 times 5. Dutch Diamond. 1, 2, 2-switch, 2-overlap. twice: 2-touch right and left, then 1-touch right and left. 6. Full team, 2 groups with pinnies, 30x20 grid, keep-away, complete pass over end line to score. 7. if time, full team. 2 lines at midfield, 2v2+K (1st players v 2nd players) to goal 8. if time, players line up at midfield with ball, coach at penalty arc. g-n-g 1-touch shot. **review: on D: we must pressure the ball to win back as quickly as possible. must have support. on O: maintain possession, move the ball forward if possible, support in multiple directions including backwards, keep the ball on the ground. **kickoff - Edina and Apple Valley - 3 variations **throw-ins - O quick throw, movement, thrower is always open. D be ready for quick throw, try to quickly win back bouncing ball **goalkicks - O - at least 1 additional players stays in box, play quickly out to side D - watch momentum of ball, keep ball in attacking half. **free kicks - O - organize and take quickly, before D sets up. Indirect close to goal, on goal anyway. Always have 2 options. D - know if direct or indirect. Keeper directs wall. Wall blocks part of the goal (usually near post) **corner kicks - O - organize and take quickly. positions - close/outlet, near post, far post, pk mark. Move! D - watch moving players. cover close, near/far post, pk. Keeper directs. **Get Out of Here! width of half field with pugg goals. 4v4v4. Play 4v4, with third team ready to go. If the ball goes out of bounds, the team it was off of must leave the field and the outside team comes on, But the team remaining on the field does not have to stop playing! Team staying on the field can yell: "get out of here!". Play 10 min, then rest, then 10 min. coaching points: team on field must transition to O immediately to take the advantage, team coming on field must recover to D fast to avoid score. Communication is key! **killers **PKs **captains, approximate positions (in positions to help the team, no A and B teams but we try to keep equal strength on the field)