All
Coach Clinic, Wednesday 5/6, 6:45P, AVCC
Thanks!
- we can't do it without you!
Feedback
- Do we give you what you need?
Most
Important - positive attitude
keep
it fun
keep
it simple
Things
to do now: 1. divide your list
2.
work w/ Parent Volunteers/Team Managers if available.
3.
call your parents - dates, times and location of the
first 3 meetings
4.
remind them: shinguards, water,
cleats, ball, dress for the weather
(hydration is important!)
Over
the next week: talk with your other coach(es)
plan practices (web site)
send a welcome email
First
Prac: 1. Bring:
soccer balls, cones, ice, band-aids, clean cloth
2.
Hand out sched, snack sched
3.
talk about appropriate, positive behavior
4.
(3rd and above) remind everyone: Do NOT hassle the refs!
General:
1. Keep it moving, keep it fun (lines are fine when
used appropriately)
2.
1 ball per 1-2 kids whenever possible (1-2-3-4 progression) – lots of touches
3.
Have a plan (you don't have to use it).
Not
a true "practice" today but how to organize a practice plus a look at
elements of the game and how teach these through a series of increasing
age-appropriate drills. Normally the practice
should flow - use similar or modifiable grids, for example.
Younger
divisions are different than the older ones!
K drills should be "extra" fun
(like party games). (K division is
cute!)
Special
K Drills: basically take any party game and
add a soccer ball!
Basic
Skills:
1.
footskills
2.
passing and receiving
3.
1v1 -> 4v4 attack
and defend
4.
shooting
5.
goalkeeping
|
The “Can’t Miss” Practice Plan: 1.
Footskills 2.
Passing 3.
1v1
-> 4v4 4.
The game |
For Kindergarteners: 1.
1-3
activities of “goofy skills” 2.
1-3
activities of “goofy games” |
1.
Element - footskills (plus basic D principles)
Issue - most basic skill. Dribbling to maintain
possession.
Technique - a. use all parts of the foot,
b. push/pull the ball to open space - away from pressure
Drills:
K:
Dribble Around the Square - all players with
ball. Dribble around the outside of a
large square. Coach calls out:
a)
Head! - players stop and place their head on the
ball., b) Elbow! - players stop and place their elbow
on the ball. c) Foot! - players stop and place their
foot on the ball., d) Sit! - players stop and sit on the ball. e) Reverse! - dribble in the opposite direction.
After
the command, wait a few seconds (until everyone has it) then say Go! and they should resume dribbling. You can think of more fun moves for this one.
Square
Dance - 2 squares, all players have a
ball. Go - players dribble from 1 square
to the other. Variations: 1) half the
players in each square, dribbling in their square, Go - leave your ball and go to the other
square and get a ball and start dribbling in the new square, 2) half the
players in each square, dribbling in their square,
Go
- all dribble to the other square, 3) half the players in each square,
dribbling in their square, Go - leave
your ball and go to the other square and get a ball and dribble it back to your
original square!
1st
and up: WU/Dribble: Square Dance - large
square, 1 ball per player. Dribble around the square. Use all parts of the foot. Use pull- backs and change of
direction. Advanced - ankle locked, knee
bent, basic moves: step-overs, pull backs. More advanced: cuts, magic hops, scissors,
etc. Attack! - Square Dance - coach
calls "attack", players try to kick other player's balls out of the
square while protecting their own. If
your ball is kicked out, you leave the square.
Variation - if your ball is kicked out, you are an attacker.
3-person game – players in 3s, 1 ball per group, 10 yd wide grid
3,1 * * 2
2 players at one side (with ball), 1 on the
other. player 1 dribbles to the far cone
and passes through to player 2 who dribbles to the far cone and passes through to
3, etc. basic: inside of foot, outside of foot, step-over/multi-step-over.
Advanced: Matthews (inside, quick outside), Maradona,
Rivelino (rev scissors), dbl scissors, triple
scissors
Coaching
points: go slow and be accurate, gradually increase speed but do not sacrifice
touch, sell the fake, use body fakes, explode after the move
Cat
& Mouse (Sharks & Minnows) - mice
line up on one side of a square, cat in the middle of square. Go - mice try to dribble past cat while cat
tries to kick balls out of the square. If ball is kicked out, mouse becomes a
cat.
Other
drills - 180s/Meatgrinder/turns,
obstacle course, dribbling around cones, relay race, tour
the field, follow the leader, red light green light, duck duck
goose.
Modifying
for age - any of these drills can be made more difficult for older age groups
by: a) shrinking the area, b) adding D, c) using specified
dribbling surfaces.
2.
Element - passing and receiving
Issues - accuracy, touch, reach (power)
Technique - ankle and knee locked, toe up,
heel down. motion
comes from hip.
Drills:
K:
Magic Bases - 2 players per ball, cones
scattered randomly around a grid (need more cones than players), each player on
a cone close to their partner. Go - pass
to your partner then run to a close square and partner passes back. Continue.
Count how many magic bases in 1 minute.
There
and Back - 2-4 teams, 2-4 lines of cones 3-5
yds apart, 1 player at each cone. Pass the ball down the line and then back,
first team to complete wins. Add: less players per team - after first player passes they run
to the open cone at the end, Caterpillar - with or without cones - back player
runs to front.
2 player concentration
– 2 players per ball at cones 10 yds apart. Pass back
and forth, 2-touch – 1 touch to move ball across cone, next touch to pass back.
Inside of foot touch and pass. More
advanced – outside of foot. Coaching points – keep feet moving, move into path
of ball. Contest - most passes in 1 min.
2 player pass and
switch – side-by-side 10x5 grids, 2
players pass back and forth in each. Coach calls “switch”, player with ball
finds player without ball in adjacent grid and passes to them. Then continue
passing with original partner. Start 2-touch, go to 1-touch. Coaching points –
pass and move, pass to space next to player, on switch – immediately look for
open player.
3 player passing - players in 3s, 1 ball per group, 10 yd wide grid
3,1 * * 2
2 players at one side (with ball), 1 on the
other. player 1
passes to player 2 and follows pass to line behind 2. 2 passes to 3, etc.
basic: inside of foot, outside of foot. Advanced: 1-touch passing
Coaching
points: go slow and be accurate, gradually increase speed but do not sacrifice
touch, keep feet moving, move in line of pass, plant foot points to target
Base
Race - groups of 4 players, 1 ball, and
4 cones set up as bases (diamond - ability appropriate distance), 1 player at
each base. Pass the ball around the
bases (players stay in place), 1st team to finish wins. Add: vary number of bases, vary number of
times around, add a task (pass then run and touch
center cone, etc.), vary pattern (go to left).
Older: diamond passing.
Passing square - 3 10x10 grids, 5+ players per grid: need 2 players at A
1 player at B,C,D,
ball at A
C
D
B
A
#1. check,
receive (need 2 at A) (square pass, move to next pos)
- B checks away then rcv
pass from A. A follows pass.
- C checks away then rcv
pass from B. B follows pass.
continue pattern -
add 2nd ball at D (need 2 at D)
#2. check,
receive, lay off (need 2 at A)
(square pass,
lay-off, square pass, move to next pos)
- B checks away then rcv
pass from A. A follows pass moving
slightly to middle.
- B lays ball back to A. A passes to C and moves to
B position. B moves to C.
- D checks away then rcv
pass from C. C follows pass moving
slightly to middle.
- D lays ball back to C. C passes to A and moves to D position.
D moves to A.
continue pattern
#3. check,
receive, give and go (need 2 at A)
(square pass, gng, continue)
- B checks away then rcv
pass from A. A follows pass moving
slightly to middle.
- B give and go with
A. A moves to B
position. continue
pattern.
Var:
same pattern other way. same pattern w/ ball starting
from A and C at the same time.
Coaching
points: check away before rcv. jog
in place as ball is coming. lift foot to contact ball
in center to trap. trap in direction of next pass. plant foot pointing toward pass. 2-touch.
all passes solid (not too fast) and accurate (to
correct foot of receiver)
Triangle
+ D - 4 players per ball. 3v1. Can start with "shadow"
D. O must spread and be open or D will
always win (passers at right angles or wider and moving). Switch if D gets ball. Make even groups. Accurate passes and traps/touches are the
key. Add restrictions like 2 or 1
touches, part of foot to use, etc.
Gate
passing - players in pairs. Place a bunch of cone, 1-2 yd gates around
the grid. Players move around the grid
passing through the gates to their partner.
Cannot pass through the same gate twice in a row. Coaching points: foot surface, pace, receive
surface, receive direction, communication, avoiding
traffic, choice of gate (move to space).
Add: 3 players per ball, 4 players per ball, game: 2 teams/1 ball -
score by completing a pass through a gate to a teammate.
Others:
name game, pass through square, pass to
triangles. Can do some
of these games with throw-ins instead of passing.
3.
Element - 1v1 -> 4v4 attack and defend
Issue – work on the basics of
possessing/passing/scoring, and preventing the other team from doing the same.
Techniques – D: "athletic"
stance, side on, watch the ball or hips - not feet or eyes. Get in the way! Be a pest!
Slow and channel! The "goal"
is not to dispossess. Someone is always
pressuring the ball. Defending teams
like compactness.
Attack: good first touch, vision and
communication are the key elements. Good
passing - choice of surface, pace, location.
Protect the ball by using space or keeping your body between the
defender and the ball. Movement without the ball.
Attacking teams like space (width and depth).
Drills:
K
- we would not cover this topic for K
1v1
warm-up - players in 2 lines facing each
other, 1 w/ ball. Pass to partner, close
fast then brake w/ defensive stance.
Move backward and shift as O dribbles slowly forward. Change roles.
CP: fast approach then brake, proper distance, side
on, watch ball, prepare to channel attacker. 1st defender is called Pressure.
1v1
moves - pull backs, cuts, feints, pushes,
stopovers, magic hop, scissors, etc. without and with pressure.
Players should invent their own moves.
Explode! after the move.
1v1
w/ gates - 2 players per ball, 1-2 yd
gates. Dribbler lightly moves through
gates while D maintains good defensive position. Next, D prevents O from dribbling through
gates. Count successes in 1 min.
1v1
in rectangle - 10x15 rectangle. D passes to O then O attempts to dribble
across end line, D tries to stop. CP:
normal D points, use the sideline as another defender,
attack strong foot (try to get ball into weaker foot, try to get O to look
down). Alternate
players and roles.
1v1
in open field - grid in front of goal. Coach plays ball into grid, 2 players
go. First to get ball is O. Play to goal.
basic
2v2 - 1 D plays ball (pressure), 2nd D
plays back at an angle to cover the ball carrier and the pass (cover). 2nd D does not play tight on his/her
mark. 1st O passes to 2nd O, D's
adjust. Add: 2v2 in grid (O plays light)
basic
5+v3 - Pressure, cover, balance. 3 players play D, 1 gk,
5 attackers in semi-circle outside penalty area. O makes 1 pass at a time, D adjusts. Balance player must watch "back
door". D must communicate. Add: medium attack - can't enter penalty
area, full attack "game on!". CP: D must communicate and shift, but not too
far. "I got ball!"
2v1,
3v1 to goal - 2 or 3 lines, 1 ball. 2 or 3 players move the ball forward and try
to score. Add GK and 1 defender. O player must try to get D to commit, then pass before D players gets too close. Can add 2nd or more D. Can add side channels only for attacker
(promote width)
others
- increase: 2v1, 3v2, 4v3, 5v3, 6v3. triangles, keep away, practice adding increasing pressure,
shooting drills as above.
Change
numbers to favor attack or defense.
4.
Element - shooting
Issue - players are open with the ball, but
are not scoring. Getting
"good" (not necessarily hard) shots. Control and accuracy.
Technique - knee bent, ankle locked. Toe pointed down for laces or outside of
foot, toe up for instep. Non-shooting
foot placed next to ball. Eyes on the ball.
Clean striking of ball. Follow-through.
Drills:
K:
All shoot - put a coach or older sibling in
goal. Go! - all
players run and shoot at the goal at the same time! Chaos is fun!
Kill
the coach - (not for older players!) Players
spread out each with a ball. Go! - players must dribble toward, shoot at, and hit the coach
with the ball. Coaching points: heads
up, see target, look at ball when shooting, watch out
for other players. Add: moving coach,
players start differently - laying on stomach eyes
closed, or sitting, or away from ball.
Coach
tap and shoot - players line up at center circle
w/ ball. 1 at a time, pass to coach,
coach makes 1-touch side pass, player takes 2-touch shot. Coaching points: eyes on ball, plant foot next
to ball pointing at target, body forward over ball, head down, shooting foot
toes down, ankle locked, knee comes over ball, follow through. Add: use each foot, 1-touch, coach can
reposition for different kinds of passes: outside post, outside penalty area,
etc.
Cross
and shoot - 2 lines near midfield, wing
player with ball, Go - 2 at a time, wing dribbles to corner (around cone) and
crosses to other player running to goal.
Coaching points: wing must move fast, turn hips to cross, striker stays
onside, curved run to near post, far post or pk
spot. Add: D, additional attacker, start
w/ throw-in, start w/ free kick, D and wing chase ball
to corner.
Pass,
cross and shoot - like above w/ 3 attackers.
Score or Sprint
– like above or with any shooting drill like 4-corners… add cone at corner kick
spot and another 10 or more yds up the
touchline. If shooter does not score,
both shooter and passer must sprint around corner and side cone and get back in
line.
PK
- when players are tired, can line up for pk's
(usually at the end of practice).
Coaching points: take your time, aim for outside corners low, same advice as listed for shooting above.
Shooting Race
– when players are tired, before a break or the end the session. 2 players at a time, each with a ball, race
from the center circle. First to score
can rest, the other goes back to line.
5.
Element - basic goalkeeping
Issue - prevent opponents from
scoring. Control and organize the D.
Techniques - Eyes, Feet,
Hands. Out of the goal, knees
bent, hands relaxed, fingers curved, cut the angle, save with fingertips,
cushion ball, use body as a 2nd layer, pull ball into body.
Drills:
roll ball back and forth
between partners (keep body in front of ball).
ball to
sides (on ground).
ball at chest height.
ball higher.
Basic
diving - kneeling. Roll sideways on to
bent near leg, arms out, hands in front, top hand on top of ball, bottom hand
behind ball (not under). Do not land or
roll on arms. Keep head up. Bring top leg in to protect body, elbows
protect face.
Cut
the Angle - use rope to show how to cut the angle
Punting,
Throwing, Drop Kick
Any
drill above can be used with keepers.
Other
Team Drills:
4v2
or 3v3 keep away - Can either run groups
simultaneously or have some rest while some play. Add restrictions depending on what you want
to emphasize as we discussed.
The
"Core" Drill - can be used in
every practice and at any age group other than K. Play a half field with 1 ball, 8v4, 7v5,
7v4+1 GK, or whatever works. Use the
numbers to fit the need. Extra players
help emphasize the skills of the day (i.e. approx 7v5 to give the offense the
advantage). One normal
goal for O to shoot on. Two narrow, widely spaced goals for D to dribble or pass through to
emphasize clearing to the sides.
Play normal or restricted rules.
Use throw-in's, goal
kicks and corner kicks. (described further in the manual).
Other
good games for All Players/1 ball:
Pass
by Numbers - give each player a number 1
through n. 1 starts with ball, passes to
2 (2 must call for it), who passes to 3, etc.
Each next player must anticipate a pass coming and moves to get open. Players must call for the ball!
Corner
Pass Game - large square, one player at each
corner, with
ball. Other players paired in side large
square, 1 O and 1 D. O players must get
open, receive a pass from a corner, and play the ball back. Variation 1: play back to same corner. Variation 2: play back to different
corner. Variation 3: player must 1, 2,
or 3 touch before returning pass.
Volleyball
- (great for teams making weak passes) - set up like volleyball. Kick back and
forth. Variation: side
can 2 or 3 touch.
3-Zone
MITM - divide a large rectangle into 3
zones, and divide players among the zones.
Players pass between the 2 outside zones while middle zone tries to
intercept. Variation 1: switch mid to
outside from which the intercepted. Variation
2: outer zones can 1, 2 or 3 touch. Variation 3: 1 player from mid zone can
attack into the outer zone.
Keep
Away - just like it sounds. Variation 1: add goals.
Variation 2: goal and require 3 touches before
score.
Variation 3: corner goals. Variation 4: 2 balls.
Other
stuff: Throw-Ins
CKs, GKs and PKs.
Formations
Adult
League
Questions.
Feedback
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