All Coach Clinic, Wednesday 5/10, 6:00P, Hayes CC

Thanks! - we can't do it without you!
Most Important - positive attitude
keep it fun


Things to do now: 1. divide your list
2. work w/ Parent Volunteers/Team Managers if available.
3. call your parents - dates, times and location of the first 3 meetings
4. remind them: shinguards, water, cleats, ball, dress for the weather

Over the next week: talk with your other coach(es)
plan practices (web site)
send a welcome email

First Prac: 1. Bring: soccer balls, cones, ice, band-aids, clean cloth
2. Hand out sched, snack sched
3. talk about appropriate, positive behavior
4. (3rd and above) remind everyone: Do NOT hassle the refs!

General: 1. Keep it moving, keep it fun (lines are fine when used appropriately)
2. 1 ball per 1-2 kids whenever possible (1-2-3-4 progression)
3. Have a plan (you don't have to use it).

We are not running a true “practice” today but how to organize a practice plus looking at elements of the game and how teach these.

Younger divisions are different than the older ones!
K drills should be "extra" fun (like party games). (K division is cute!)

Special K Drills: basically take any party game and add a soccer ball!
Dribble Around the Square - all players with ball. Dribble around the outside of a large square. Coach calls out:
a) Head! - players stop and place their head on the ball., b) Elbow! - players stop and place their elbow on the ball. c) Foot! - players stop and place their foot on the ball., d) Sit! - players stop and sit on the ball.
e) Reverse! - dribble in the opposite direction.
After the command, wait a few seconds (until everyone has it) then say Go! and they should resume dribbling. You can think of more fun moves for this one.
Square Dance - 2 squares, all players have a ball. Go - players dribble from 1 square to the other. Variations: 1) half the players in each square, dribbling in their square, Go - leave your ball and go to the other square and get a ball and start dribbling in the new square, 2) half the players in each square, dribbling in their square,
Go - all dribble to the other square, 3) half the players in each square, dribbling in their square, Go - leave your ball and go to the other square and get a ball and dribble it back to your original square!
Others: All Shoot/Find the Coach - All shoot on a coach.
Variation: players start with head on ball (on ground) and eyes closed.
Go - get up, find, dribble to and shoot at coach. First to hit
is the winner!, Red Light, Green Light, Simon Says, any party game.

Basic Skills:
1. ball handling
2. passing and triangles
3. ball movement
4. first touch
5. shooting
6. D – 1v1, 2v2
7. goalkeeping


1. Element – ball handling/dribbling (plus 1v1 D)
Issue – most basic skill. Dribbling to maintain possession.
Technique – a. use all parts of the foot, b. push/pull the ball to open space – away from pressure
Drills:
WU/Dribble: Square Dance - large square, 1 ball per player. Dribble around the square. Use all parts of the foot. Use pull- backs and change of direction. Advanced - ankle locked, knee bent, basic moves: step overs, pull backs.
More advanced: cuts, magic hops, scissors, etc. Attack! - Square Dance - coach calls "attack", players try to kick other player's balls out of the square while protecting their own. If your ball is kicked out, you leave the square. Variation - if your ball is kicked out, you are an attacker.
Cat & Mouse (Sharks & Minnows) - mice line up on one side of a square, cat in the middle of square. Go - mice try to dribble past cat while cat tries to kick balls out of the square. If ball is kicked out, mouse becomes a cat.
Other drills – 180s/Meatgrinder, obstacle course, dribbling around cones, relay race, tour the field

2. Element – passing
Issues – accuracy, touch, reach (power)
Technique - ankle and knee locked, toe up, heel down. motion comes from hip.
Drills:
2-person static – 2 players per ball, pass back and forth emphasizing accuracy (not game-like or realistic)
2-person w/ touch away from pressure – as before but active. Pretend there is a defender. Receiver touches or taps received pass away from D. Can add an actual defender (or 2). Move around.
Static Triangle – 3 player make a triangle and pass. Accuracy. Not realistic.
Triangle - 3 players per 1 ball. pass among 3 players, pretending that there is a defender. Always pass and move (split or overlap the other players). Emphasize good passes and traps with older players. Can add restrictions.
Triangle + D - 4 players per ball. 3v1. Can start with "shadow" D. O must spread and be open or D will always win (passers at right angles or wider and moving). Switch if D gets ball. Make even groups. Accurate passes and traps/touches are the key. Add restrictions like 2 or 1 touches, part of foot to use, etc.
Others: Dribble through cones, name game, pass through square, pass to triangles.

3. Element – getting out of trouble.
Issue – player feels “trapped” and cannot move the ball
Techniques – 1v1 moves, quick passing, knowing when to pass
Drills:
1v1 moves – pull backs, cuts, feints, pushes, stopovers, magic hop, scissors, etc. without and with pressure. Players should invent their own moves.
Movement without the ball – 2v1 (start slow). O player without the ball must move to an area at which they can receive a pass. Do not let D player get in between O players.
1-2 pass/wall pass – 2 players per ball. Practice quick, accurate 1-2 and wall passes. Players must communicate (usually initial passer). Add a defender.
2v1, 3v1 to goal – 2 or 3 lines, 1 ball. 2 or 3 players move the ball forward and try to score. Add GK and 1 defender. O player must try to get D to commit, then pass before D players gets too close. Can add a 2nd D.
Others: triangles, keep away, practice adding increasing pressure.

4. Element – first touch
Issue – players are passing, but receiving player loses the ball.
Techniques – wedge trap, trap w/ outside of foot, trap w/ other parts of the body
Drills:
Use the same drills as worked on for passing. Add defensive pressure. Passer must lead the receiver away from pressure (pass to the correct side, foot, space). Receiver must quickly get the ball under control, away from pressure, and execute next move (shoot, pass, dribble). Use restrictions, i.e. 2-touch, 1-touch, directional tap and move.

5. Element – shooting
Issue – players are open with the ball, but are not scoring. Getting “good” (not necessarily hard) shots. Control and accuracy.
Technique – knee, ankle locked. Toe pointed for laces or outside of foot, toe up for instep. Non-shooting foot placed next to ball. Eyes on the ball. Clean striking of ball. Follow-through.
Drills:
(done at the end of practice)
Coach tap and shoot -
Cross and shoot
Pass, cross and shoot
PK

6. Element – D
Issue – prevent the other team from possessing/passing/scoring.
Techniques – “athletic” stance, side on, watch the ball or hips – not feet or eyes. Get in the way! Be a pest! Slow and channel! The “goal” is not to dispossess. Someone is always pressuring the ball.
Drills:
1v1 w/ gates
1v1 in rectangle
1v1 in open field
basic 2v2 -

7. Element – basic goalkeeping
Issue – prevent opponents from scoring. Control and organize the D.
Techniques – out of the goal, knees bent, hands up, “W” or diamond with fingers, fingers curved, save with fingertips, cushion ball, cut the angle.
Drills:
roll ball back and forth between partners (keep body in front of ball).
ball to sides (on ground).
ball at chest height.
ball higher.


4v2 or 3v3 keep away
- Can either run groups simultaneously or have some rest while some play. Add restrictions depending on what you want to emphasize as we discussed.

The "Core" Drill
- can be used in every practice and at any age group other than K. Play a half field with 1 ball, 8v4, 7v5, 7v4+1 GK, or whatever works. Use the numbers to fit the need. Extra players help emphasize the
skills of the day (so we will play approx 7v5 to give the offense the advantage). One normal goal for O to shoot on. Two narrow, widely spaced goals for D to dribble or pass through to emphasize clearing to the sides. Play normal or restricted rules. Use throw-in's, goal kicks and corner kicks. (described further in the manual).

Other good games for All Players/1 ball:


Pass by Numbers - give each player a number 1 through n. 1 starts with ball, passes to 2 (2 must call for it), who passes to 3, etc. Each next player must anticipate a pass coming and moves to get open. Players must call for the ball!
Corner Pass Game - large square, one player at each corner, with ball. Other players paired in side large square, 1 O and 1 D. O players must get open, receive a pass from a corner, and play the ball back. Variation 1: play back to same corner. Variation 2: play back to different corner. Variation 3: player must 1, 2, or 3 touch before returning pass.
Volleyball - (great for teams making weak passes) - set up like volleyball. Kick back and forth. Variation: side can 2 or 3 touch.
3-Zone MITM - divide a large rectangle into 3 zones, and divide players among the zones. Players pass between the 2 outside zones while middle zone tries to intercept. Variation 1: switch mid to outside from which the intercepted. Variation 2: outer zones can 1, 2 or 3 touch.
Variation 3: 1 player from mid zone can attack into the outer zone.
Keep Away - just like it sounds. Variation 1: add goals.
Variation 2: goal and require 3 touches before score.
Variation 3: corner goals. Variation 4: 2 balls.
Other stuff: Throw-Ins
Defense
- can use the same drills but emphasize the defensive aspects or alter to give advantage to D.

CKs, GKs and PKs.
Formations
Adult League
Indoor/classroom clinic, 5/24 6-8P

Questions.

<bc@bjb.org>